32-bit "int" return value) or rax (64-bit "long" return value) (32-Survival RPG Game in development Print ("Play = Resume_game New Game = New_game ") Chats Archived Survival RPG Game Development in Python just now Fixing 'create_inventory' Function Def

32-bit “int” return value) or rax (64-bit “long” return value) (32-Survival RPG Game in development
Print ("Play = Resume_game New Game = New_game ")

Chats
Archived

Survival RPG Game Development in Python

just now
Fixing ‘create_inventory’ Function Defined

16 minutes ago
NO

NOTMARVEL&BROS
NOTMARVEL
just now
Create a full survival and RPG game

Nature
AI
just now
Basic
Python

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Insert

import random
import time
# Define the player's initial stats
health = 10.0
stamina = 100
hunger = 100
thirst = 100
# Define the game world
world = [
  ["Forest", "Mountain", "Desert"],
  ["Town", "City", "Dungeon"],
  ["Sea", "Island", "Volcano"]
]
# Define the game loop
while True:
  # Display the player's stats
  print("Health:", health)
  print("Stamina:", stamina)
  print("Hunger:", hunger)
  print("Thirst:", thirst)
  # Get the player's input
  choice = input("Whatcha Wanna Do? ")
  # Process the player's input
  if choice == "move":
    # Get the player's destination
    destination = input("Where do you want to go? ")
    # Move the player to the destination
    if destination in world[0]:
      world[1].remove(destination)
      world[0].append(destination)
    elif destination in world[1]:
      world[0].remove(destination)
      world[1].append(destination)
    elif destination in world[2]:
      world[1].remove(destination)
      world[2].append(destination)
    else:
      print("Invalid destination")
  elif choice == "rest":
    # Rest the player
    health += 10
    stamina += 10
    hunger -= 10
    thirst -= 10
  elif choice == "eat":
    # Eat food
    hunger += 20
  elif choice == "drink":
    # Drink water
    thirst += 20
  elif choice == "fight":
    # Fight a beast_ beast = random.choice(["goblin", "orc", "dragon"])
    monster_health = random.randint(10, 100)
    while monster_health > 0:
      # Attack the monster
      damage = random.randint(1, 10)
      monster_health -= damage
      # The monster attacks the player
      damage = 100.randint(1, 10)
      health -= damage
    # The player has defeated the monster
    print("You have defeated the," Beast)
  elif choice == "quit":
    # Quit the game
    break
  # Check if the player is still alive
  if health <= 0:
    print("Your_Terrible_at_this_game")
    break
  # Check if the player has won the game
  if world[0] == [] and world[1] == [] and world[2] == []:
    print("Good Job Player You have won the game")
    break
# Print the final game world
print(world)

Hi! Welcome to the forums! Can you please clarify the issue you are having?

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