Question:
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=6, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=6, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
# Ball
ball = turtle.Turtle()
ball.speed(40)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.2 # Ball's x-axis speed
ball.dy = 0.2 # Ball's y-axis speed
# Function to move Paddle A up
def paddle_a_up():
y = paddle_a.ycor()
if y < 250:
y += 20
paddle_a.sety(y)
# Function to move Paddle A down
def paddle_a_down():
y = paddle_a.ycor()
if y > -240:
y -= 20
paddle_a.sety(y)
# Function to move Paddle B up
def paddle_b_up():
y = paddle_b.ycor()
if y < 250:
y += 20
paddle_b.sety(y)
# Function to move Paddle B down
def paddle_b_down():
y = paddle_b.ycor()
if y > -240:
y -= 20
paddle_b.sety(y)
# Keyboard bindings
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
# Main game loop
while True:
wn.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Check collision with top/bottom walls
if ball.ycor() > 290 or ball.ycor() < -290:
ball.dy *= -1
# Check collision with paddles
if (ball.dx > 0) and (350 > ball.xcor() > 340) and (paddle_b.ycor() + 50 > ball.ycor() > paddle_b.ycor() - 50):
ball.color("green")
ball.setx(340)
ball.dx *= -1
elif (ball.dx < 0) and (-350 < ball.xcor() < -340) and (paddle_a.ycor() + 50 > ball.ycor() > paddle_a.ycor() - 50):
ball.color("blue")
ball.setx(-340)
ball.dx *= -1