I am currently making an interactive application about knitting. The only problem, when I try to draw an image to the canvas from the js file, it doesn’t work, and when I type that same command into the js console, it works. I don’t know why this is happening.
Repl link The Wonders of Knitting
The command I used is
ctx.drawImage(garter, 0, 0 , 20, 20, window.innerWidth/2-10, 10, 20, 20);
Edit: No errors showed up in the js console
The canvas context is fine because I can still draw rectangles to the canvas.
Sky
September 28, 2023, 4:26pm
3
Replace your current script.js
with this:
canvas.height = window.innerHeight;
canvas.width = window.innerWidth;
window.addEventListener("resize", () => {
canvas.height = window.innerHeight;
canvas.width = window.innerWidth;
});
var garter = new Image();
garter.onload = function() {
ctx.drawImage(garter, 0, 0, 20, 20, window.innerWidth / 2 - 10, 10, 20, 20);
};
garter.src = 'path_to_garter_image'; // Replace with the actual path to your image
1 Like
I was just drawing it too fast. It couldn’t load.
system
Closed
October 5, 2023, 4:33pm
5
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