Question:
So I am trying to make a PyPI package to add an easy way to make and play your own music. I’ve been looking over the internet to find a way to do this with Frequencies and Length Of Beat, but I can’t find anything that will work not os or Linux stuff and MacOS doesn’t have Frequencies. Preferably not a module would be best for the help. Repl link:
import music
def playSound(song, length):
for index in range (len(song)):
music.play(
music.tone_playable(
SONG[song[index]],
music.beat(
LENGTH(
length[index]
)
)
),
music.PlaybackMode.UNTIL_DONE
)
LENGTH = [1]
SONG = ["Low C"]
playSound(SONG, LENGTH)
to be honest, music in replit is really buggy (only works in edit view), and I dont think that any (or 99.99% of the) python IDEs support music, which also applies to bash and the terminal.
@TaokyleYT I don’t want to do it in Pygame, since the way I want the package to be used is in normal python projects as background music, or just to compose music.
this is technically solved but I’ll give another addition:
online ide’s (text) do this thing where they have a server specifically for being fed code and then returning text output, thus this very specific ecosystem would need major reworks to also return audio. They would need to have a dedicated package that somehow is signalling either through a separate websocket or somehow connecting to the same websocket, and it’s just a mess honestly – separate websockets are the most messy since it’s gonna have so many latency issues. Finally, even though replit has actually attempted this, it never … works because of how laggy replit is, if you thought it was laggy on returning you a few words, then it’s even more laggy trying to return entire chunks of encoded music notes, thus it almost always ends up being too slow and never actually playing